The boss fights in Armored Core 6 are some of its highlights, with massive scale, even more difficulty, and some of the biggest payoffs in all of gaming. However, it’s not as satisfying to pay off as it could be. But you could make the argument that “lack of agency” is a story beat in its own right. Indeed, it adds a bit of agency to a game without much of it. That there are so-called “Decision Missions” that alter how your playthrough’s story unfolds is a nice touch. Even then, you’re mostly told what’s going on rather than seeing it yourself. The only big narrative moments come during and after the setpiece boss fights. As much as you take part in the events of Armored Core 6‘s story, the actions you take boil down to “blow this up” or “destroy that mech.” Much of the story is told to you in audio logs between missions or over the radio during them. Despite that, exposition is this game’s weakest part. I don’t want the full story of the Fires of Ibis delivered in exposition. In a game like this, being a bit more straightforward would have been helpful, even if you have to hunt for the answers in classic Souls fashion. Sad, too, is that the Soulsborne “unexplained bits make the story richer” philosophy falls a bit flat. I can count on one hand the number of missions where that setup doesn’t obliterate everything in sight. This loadout essentially trivializes the entire game. The dual Zimmerman shotguns and dual Stun Needle Launchers are OP. About two-thirds through the campaign, you get access to two weapons that crack the story content wide open. That’s not saying the game is perfectly balanced. But that was only because I’m stubborn and wouldn’t update my setup. I took down Balteus with a build that wasn’t far from the starting one. But as your starting class, it’s surprisingly effective. Adding a better-performing primary, some extra rockets, and swapping out a few body parts for more speed or survivability is never a bad call. Sure, you can do some more optimization to it. It’s relatively fast, with good chase-down and damage output. The starting kit is also one of the best setups you can run early in the game. Somehow, almost all of them feel unique, powerful, and amazing to shoot. Using the weapons in Armored Core 6 is also a treat.
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